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Variants


Utilize the Unreal Editor's Variant Management UI to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin turned on to enable this UI. Once you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column, there's a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property and you'll be able to see its saved value. The right-hand button allows you to record the current value. When you alter the value the Variant will update the captured value and store the new value for the property. It won't alter the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions exposed by the bound Actor when the Variant activates.

Unlike the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active the property's captured value will be identical to the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also be able to see the constraints of the Variant that you're currently working on. If your Variant is set to 150 percent BOM, for instance you'll notice that the car's model has also been set to 150 percent. This information can be used to enhance your user interfaces. You can also choose between the various trim options available to the Variant.

As with other components of Unreal Variants can also be edited and added to the project. Once you've created the Variant and bind it to an Actor it is possible to use the Variant Manager in order to activate the Variant and alter the Actor's properties. If you're designing an interface you can use thumbnail images to showcase the various Variants you're working with.

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