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Dreaming About Work 0.9 For Loop Contingency Game Review
Fantasizing Concerning Work 0.9: For Loophole Contingency
2021 digital game/simulation, Installment, Full-HD Video
GPT-2 quote: "We operate in a culture where the office is a battlefield. One of the most standard human activity, whether it's walking a long way to work, cooking a dish or also considering a product, requires the communication with someone exterior of oneself. As high as it harms to state, automation is likewise the way we live."
Today goes to the very same time recursive, biological and cybernetic. The office is being replaced by electronic logic, responses and recursion eliminates the range between employees. Social fact hence produces ceased battlefields of work areas, on which it shortens its feedbacks. In parallel technical reality develops soft boundaries of control, shared by desire and discomfort, which slowly displaces difficult boundaries of physical space.
Dreaming regarding job 0.9 discovers the dromena of work and repetitive activity, closely connected with automation of work and types of loss of one's have uniqueness during the work process. Dreaming regarding work focuses on the auto mechanics affecting our ethical worths and their connection to personnel shows and our social environment.
Video game simulation puts the viewer/player into the duty of office manager; she has the task to regulate work of other workers, however additionally to handle her very own time effectively: To preserve workers performance while maintaining the manufacturing standard which is not lasting in the future as the employees are gradually obtaining replaced by algorithms. The formula of the electronic office expands the thesis of the game by a moral predicament within the video game interactions, the game allegory of control becomes a critique of contemporary estranged job. The player chooses whether to keep the job loop, whether to send out an unproductive staff member home, when to have a break, or when to replace human employees with fully-automated devices. The game loophole works with specific monotony, anxiousness and alienation of the workspace.
Installment at TIC Brno, Soundtrack by Václav Janoščík, programs by Filip Hauer and Michal Žák.
www.filiphauer.com
Video game simulation positions the viewer/player right into the function of workplace manager; she has the task to manage job of other workers, yet also to handle her own time effectively: To keep workers efficiency while maintaining the manufacturing standard which is not sustainable in the long run as the staff members are slowly getting changed by formulas. The formula of the electronic workplace expands the thesis of the video game by an ethical dilemma within the video game interactions, the game allegory of control ends up being a critique of modern alienated job. The gamer decides whether to maintain the job loop, whether to send out an unsuccessful worker home, when to have a break, or when to change human employees with fully-automated machines.
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